


Vaporum again beats the odds by being one of the very few games to straddle the very thin line between the two. They are either really hard, usually due to being completely nonsensical, or incredibly easy and barely justify their existence. Puzzles usually fall into two categories. While this cinematic style is common with indies, Vaporum’s visual and sound quality are way above the competition. Everything is well-written and professionally voiced, and it sucks you right into the mystery. This information is mostly conveyed though the tried and true method of lore books and audio logs. You’re exploring a giant mechanical tower located right on the middle of the ocean, and as you explore it, you slowly uncover what it is exactly, who you are, and how both of you are connected. Many dungeon crawlers fail right here at the opening lines, but fortunately Vaporum is not one of them. Right from the start, the steampunk sci-fi-ish style is a welcome change of pace from the usual fantasy fare. If the environment isn’t interesting, the lore isn’t intriguing, and the puzzle mechanics don’t click, then there’s no base for anything else to build upon.

It manages to do a decent job living up to them too, even if a few design choices leave some things to be desired.Įxploration and the environment are the core pieces of this genre. Vaporum is the latest in a long line of games to be built upon the pillars EotB set: exploration, customization, and combat. It showed me what video games could really do with the RPG genre, and I spent many a night slowly mapping my way towards the end. Venturing through the vast levels of Undermountain, tinkering with the unprecedented (at the time) number of classes and races available, the real-time combat against hordes of enemies, that game defined the genre.

Eye of the Beholder on the SNES was my first CRPG.
